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dcdm3.txt
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1997-06-17
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4KB
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105 lines
Saturday 28th December, 1996
================================================================
Title : DCDM3
Filename : dcdm3.bsp
Author : Dario Casali
Email Address : dario@casali.demon.co.uk
Homepage : http://www.casali.demon.co.uk/dario/home.html
Description : This is my latest deathmatch level and is in the
style of Quake's DM1. I have kept the texture
count low, partly because it saves file size,
but mostly because it looks damn good.
There are no fancy gadgets to this level like
in DCDM1 and 2, just a well constructed, balanced
level that oozes playability.
There is a secret area, fiendishly tough to get to
and very heavily disguised. If you find it, don't
tell your friends about it. I don't :)
I can say with reasonable confidence that this is
and will continue to be one of the finest levels
you will download free of charge anywhere.
The level is constructed to be of use for tactical
4 player games as well as being able to host 16 or
more (there are 10 starts). It is fairly neat in
design, it is a 3D layout, so the boundaries of the
level are quite small despite it's size.
After making this mistake in the past, I have made
sure that I haven't cluttered the level with brushes
so the level will play smoothly on most PCs, there
isn't anywhere that slows down significantly, but at
one stage you can see down three levels through a hole
in the floor - thanks ID for the idea, I just took it
one further.
Ummm that's about it, just download and play it, or
if you're not convinced, look at the screen shots on
my homepage first.
I changed the sky to be grey, I wanted it greyer but
it looked worse, so this'll do.
Additional Credits to : Yahn Bernier for BSP - a great editor
Info about the Author : I recently graduated from Oxford University and created
Doom levels for three years before converting to Quake.
I enjoy nothing more than toasting all other players
in deathmatches inside my own levels. No-one I have
ever met can beat me in my own level (har har...)
Other Levels by Author : 16 levels in The Plutonia Experiment, Final Doom.
4 levels in Evilution, Final Doom.
Over 50 levels for Doom and Doom2, inlcuding
"The Punisher" and "Thebest" deathmatch levels.
Author's plug : I've just joined a formidable new games company that
will be making games with the Quake2 engine, so if you
like this level, look out for us: Valve Software.
================================================================
* Play Information *
Single Player : To look around
Cooperative : No - single player start only
Deathmatch : 10 starts
* Construction *
Base : New level from scratch
Editor(s) used : BSP, latest release.
Known Bugs : Wind Tunnel - if you get stuck, wiggle about
a bit.
Build Time : Total about two days
Texture Wad used : medieval.wad - my own sky
Compile machine : Pentium Pro 200, 64mb RAM
QBSP Time : 97 secs
Light (-extra) Time : 185 secs
VIS (-level 4) Time : 2504 secs
Brushes : 663
Entities : 123
* Other Info *
Unzip into the quake\id1\maps directory (create if necessary).
Launch Quake, go to the console and type: map dcdm3
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
You may not distribute screen shots of this level in any form other
than electronically.